Tyler

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Description
Traits:

Alignment: Chaotic Neutral

Personality Type: ISFP

Eyes:

Hair:

Clothing: Jacket, Green Tunic, green pants, boots, gloves, leather belts & straps

Stereotype: Idiotic Genius

Weapons
Allegra (Rapier) [Epic Weapon] +0

Moksha (Broadsword) [Legendary Weapon] +0

Wraith (Katana) [Epic Weapon] +0

Armors
(Jacket) [Legendary Armor] +0

(Chestplate) [Epic Armor] +0

(Boots) [Legendary Armor] +0

(Gloves) [Epic Armor] +0

Reforged Items
Allegra [T] [Rare] [2/1] - (Damage, Stamina), (Bartering)

Moksha [T] [Rare] [3] - (Damage, Critical Damage, Affinity Attunement)

Wraith [T] [Rare] [2/1] - (Power, Affinity Attunement), (Foraging)

Cloak [T] [Uncommon] [3] - (Power, Speed, Critical Damage)

Boots [T] [Uncommon] [2/1] - (Speed, Affinity Attunement), (Dexterity)

Gloves [T] [Common] [2/1] - (Critical Damage, Affinity Attunement), (Deception)

Tunic [T] [Common] [2/1] - (Critical Damage, Critical %), (Thieving)

Blade Master Cashe [T] [Common] [2/1] - (Damage, Critical %), (Thieving)

Roles
Fighting Style: Swordsman

Occupation(s): Freelancer

Misc. Role(s): Trickster

Connections
Friends: Collin, Robbie, Hailey, Josh [Former], Jaylan, Charles, Austin, Damon, Alvin, Michael, Gray, Josh (Karpus), Elizabeth, Zach, Lethyl, Carson, Jaden, David, Cat, Janay, Trisha, Huckles, Tyo, Cam, Tony, Riley, Spencer, Johnny, Kelsey, Brandon

Party: The Shadow Knights

Guild: The Shadow Knights

Marriage: N/A

Miscellaneous Skills
Invincibility Frames (Affinity - Light, Lightning, Speed) {Exception - Character gains this ability during the use of a specific Skill}

Speed Boost (Affinity - Light, Lightning, Speed) (Assassin & Scout) {Exception - Character gains this ability during the use of a specific Skill}

Stat Grid
Affinities: Destruction/Poison ( + Power, Strength, Defense, Wizardry) ( - Speed, Stamina), ( + Power, Hp, Defense) ( - Strength, Stamina)

Main Stats: Strength & Speed

Special Items: N/A

User Attacks Others
Affinity 1 Effective Against: (Creation, Earth, Energy, Fire, Form, Ice, Metal, Nature, Water)

Affinity 1 Ineffective Against: (Illusion, Lightning)

Affinity 1 Neutral To: (Arcana, Darkness, Destruction, Gravity, Light, Mind, Poison, Shadow, Smoke, Sound, Speed, Time, Wind)

Affinity 2 Effective Against: (Earth, Mind, Nature)

Affinity 2 Ineffective Against: (Creation, Fire, Water)

Affinity 2 Neutral to: (Arcana, Darkness, Destruction, Energy, Form, Gravity, Ice, Illusion, Light, Lightning, Metal, Poison, Shadow, Smoke, Sound, Speed, Time, Wind)

Others Attack User
Effective Against Affinity 1: (Creation, Illusion, Lightning, Mind)

Ineffective Against Affinity 1: (Earth, Energy, Form, Ice, Metal, Nature, Water)

Neutral To Affinity 1: (Arcana, Darkness, Destruction, Fire, Gravity, Light, Poison, Shadow, Smoke, Sound, Speed, Time, Wind)

Effective Against Affinity 2: (Creation, Energy, Fire, Water)

Ineffective Against Affinity 2: (Earth, Mind, Nature)

Neutral To Affinity 2: (Arcana, Darkness, Destruction, Form, Gravity, Ice, Illusion, Light, Lightning, Metal, Poison, Shadow, Smoke, Sound, Speed, Time, Wind)

Skills
Pure White Poison - Each sword is part acidic and poisonous.

1. (Allegra) Weak corrosive power, high poison power.

2. (Wraith) Low poison, high acidity.

3. (Moksha) Equal mix of both.

Uncanny Dodge - dodge anything for the next 10 seconds but if i attack in that time frame it ends.

Heavy Blade - 2 heavy swings in a 180 arc while being propelled forward.

Silence - Only works when unnoticed. I focus on my target and time slows down for them seemingly, and I provide a swift, quiet slice, and most often, fatal.

Delirium - The user sends a shock wave that makes their enemies have a drunken-like vision of you for 5-30 seconds, depending on how direct it is. This attack allows for even obvious attacks to catch a target off guard.

Premonition - Allows user to foresee attacks 5 seconds before they happen. This skill takes a large amount of attention, making counter attacks not able to have much lethality behind them, but could be used for attrition.

Ultimate
Corrosive Wire - A magic based skill where the user gains the ability to shoot strings from their hands at an incredible pace (~50mph). This string is made from an unknown compound, but seemingly metallic by nature. Said string can be extremely harmful to the users enemies, but will seemingly do nothing to their allies. Once shot from the hands, the wires are coated with a quick acting poison that will drain an enemy's health and weaken them, even if should they not have been cut by it. If in the case they are cut, the poison's effects will be much more deadly. The string in question is extremely sharp and sturdy, being insanely difficult to cut, the wire may even be able to break the strongest weapons. In a short amount of time, the wire may be formed into a makeshift whip, though it can unravel over time. Said string may also be untightened and tightened at will, so long as the user has had contact with it no less than five minutes ago. If chosen to do so, the user may control the wire to form a tripwire hook by fastening it to two solid objects. Said wire can also be used to hook objects, but only if it can pierce all the way through.