Connections

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Connections are the relations between players. With many types of Connections, players can make interactions with others much easier. Certain Connections will also give players benefits, cut another's way of contacting you, or much more.

Friends:
The most common of all connections, Friends allow players to direct message others automatically, Friends can see other's locations on personal maps, whether filled in or not, and Friends also see a special menu with highlighted player's stats, health, and key items. This menu can be expanded to show much more information on players, but the minimized version is intended to be small, but useful for combat.

Party:
A pact of players no more than 6, Parties give players a quick connection to others without being as strong as Friending or taking place in Guilds. While in a Party, Parties are able to see each other's health, as well as where they are on personal maps, no matter if they are filled in or not. When a Party is created, a temporary storage is made, and all players in said party are able to access it. When an enemy is killed, all drops are automatically sent to the storage, but whoever strikes the last hit on said monster will get a "Last Hit Bonus". When making a party, one person will create it and invite others. Any person then in the party may also invite who they choose. Party leaders also have the option to transfer ownership of the Party.

Guild:
Another greatly popular Connection, Guilds include all features of Parties, plus some. In a Guild, players have access to a new menu showing a list of all included members. Players can highlight certain players and see their info as they would in a Party. While certain players can be highlighted, all members will be visible on personal maps. Instead of having a shared storage that anyone may access, Guilds will typically have a personal vault or physical storage in which only permitted members are able to enter. In addition to a Guild vault, all players may have a tax enforced upon them, with the percentage of all profits going to the vault. Said percentage is decided by the Guild/Clan Leader and can be anywhere from 0% (No tax) to 50% (Half all profits). No Guild may go over this percentage.

Married:
With features similar to the Friends Connection, Married players additionally have a combined inventory where all player's max space are added and all may access said space.

Blocked:
Opposing the Friends Connection, when a player is Blocked, to the user, no messages will be visible, all trade requests will be instantly declined, and players will get a notification whenever a blocked player is nearby. Players can unblock anybody at any time.