Misc Skills Sorted

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Animal Handling
(Nature)

With a seemingly calm aura, the user appears more friendly and caring towards animals, even to predators such as wolves or bears. Animals of most kinds become passive and docile to the user, and cautious of their allies.

Animal Speaking
(Nature)

Gaining the power to speak to creatures, the user can understand and talk to animals of most kinds.

Beast Taming
(Nature)

Similar to Animal Handling, the user gains the ability to pacify predatory creatures. This skill works better on larger, more wild creatures. With this skill, any time you gain Beast Taming experience, you gain an additional bonus.

Charm Speaking
(Mind)

Incredibly similar to the Charisma skill, Charm Speaking reflects the same effects, but with a higher result.

Cold Resistance
(Ice)

The main skill of the Ice Affinity, Cold Resistance applies to any circumstance of low temperature. Users with this skill are unable to be Frozen, take half of all ice damage, and feel severely less cold when in severe conditions.

Dark Vision
(Darkness)

The main skill of the Darkness Affinity and users of the Assassin and Hunter Roles, any users with this skill are able to see in pitch black circumstances.

Emotion Alteration
(Mind)

With the control of minds, a player can use Emotion Alteration to change someone's entire mood, thought process, etc.

Empathy
(Mind)

The misc. skill Empathy is used by magically causing a target to become more susceptible to emotions.

Enhanced Hearing
(Sound)

Gaining a boost to this sense, users can hear and discern things from much further away, and with much greater detail.

Enhanced Reflexes
(Light, Lightning, Speed)

Gaining a boost to this sense, users become temporarily more agile and dexterous when about to be attacked.

Fire Resistance
(Fire)

The main skill of the Fire Affinity and Blacksmith Role, Fire Resistance gives any user with said affinity a total reduction of all fire damage, unless said fire is at extreme temperatures.

Flying
(Gravity, Wind)

With this skill, the user becomes able to fly at will. They are able to control direction, speed, and angle in all dimensions.

Foresight
(Mind)

With the Foresight misc. skill, the user gains the ability of premonition. This means that they will be able to see most all attacks before they happen. This does not mean that the user will be able to block or dodge said attacks, but just have the knowledge of them.

Green Thumb
(Nature)

With Green Thumb, the user is able to grow or heal all flora within reason.

Harden
(Metal)

The main skill of the Metal Affinity, Harden grants the user the ability to turn their skin into a rocky-metallic form. Doing so will increase the user's Strength, Defense, Hp, Damage, and Durability, but reduces Speed Stamina.

Illumination
(Light)

The main skill of the Light Affinity, the ability of Illumination is described by the user creating light from any source they choose.

Invincibility Frames
(Light, Lightning, Speed)

With the misc. skill of Invincibility Frames, the user is able to become invincible for one second.

Invisibility
(Darkness, Illusion, Shadow, Smoke)

The misc. skill of Invisibility is defined by: A player's avatar becoming completely see-through, but still physically there. Any physical or audible traces of a player can still be seen or heard. Being hit by attack or moving object will dissipate Invisibility.

Knockback Resistance
(Earth)

The main skill of the Earth Affinity and Tank Role, Knockback Resistance grants the user the ability to hold their ground when being hit.

Lurk
(Darkness, Illusion, Shadow, Smoke)

The main skill of the Smoke Affinity as well as Assassin, Hunter, and Scout Roles, the misc. skill of Lurk turns the user's avatar temporarily into an incorporeal figure. This figure can barely be noticed by sight. Using this skill also allows the user to pass through objects at will, so long as it is not an attack. If the user is in the smoke state, attacks will dissipate the effects of this skill.

Magic Resistance
(Energy)

The main skill of the Energy Affinity, Magic Resistance grants the user a high defense to all magical attacks. Users with this skill are also immune to being charmed, cursed, as well as pacified

Mana Boost
(Arcana)

The main skill of the Arcana Affinity and Mage Role, Mana Boost will enhance the amount of Stamina (Mana) a user has and give a +1 modifier to it.

Matter Creation
(Creation)

The main skill of the Creation Affinity, this ability allows the user to create matter in whatever shape they command.

Matter Destruction
(Destruction)

The main skill of the Destruction Affinity, this ability allows the user to destroy, wither, or corrode at matter.

Matter Manipulation
(Form)

The main skill of the Form Affinity, this ability allows the user to transform and transmute matter in any way.

Mimicry
(Creation, Form, Illusion)

The main skill of the Illusion Affinity as well as the Trickster Role, Mimicry allows the user to copy other users' skills, at a lesser power, no matter what affinity.

Mind Reading
(Mind)

The main skill of the Mind Affinity, this skill grants the user the power to look into and read the minds of other player's thoughts.

Poison Resistance
(Poison)

The main skill of the Poison Affinity, this skill grants high resilience to poisons, acids, toxins, and radioactive substances. Users with this skill are also immune to being poisoned.

Shock Resistance
(Lightning)

The main skill of the Lightning Affinity, Shock Resistance will drastically lower all effects from lightning and electric damage. Users with this skill are also immune to being paralyzed and stunned.

Shadow Dash
(Darkness, Shadow, Smoke)

Gaining a teleportation-like ability, Shadow Dash allows users to enter one shadow and exit another, up to 500ft away.

Shadow Sneak
(Darkness, Shadow, Smoke)

On entering any shadows, users with this skill can become seemingly invisible, blending in with the darkness. The user's form will become completely transparent, and nearly impossible to notice. User's form may sustain several attacks before turning back to original avatar.

Speed Boost
(Light, Lightning, Speed)

The main skill of the Speed Affinity, this ability grants the user to become insanely fast for a small period of time. This skill will also boost Speed modifier by a +1 permanently.

Strength Boost
(Destruction, Earth, Metal)

For a short amount of time, user's strength stat will be boosted higher. Users with this skill will also gain a permanent +1 to their Strength modifier.

Telekinesis
(Gravity, Mind, Wind)

The main skill of the Gravity Affinity, Telekinesis allows users to lift and manipulate objects with their minds.

Telepathy
(Mind)

Creating a link with other entity's minds, The user can communicate one way with a player or creature, so long as each have a common language.

Teleportation
(Darkness, Light, Lightning, Shadow, Smoke, Speed)

The main skill of the Shadow Affinity, Users will blink out of existence for a split second then reappear anywhere within a 250ft radius.

Time Manipulation
(Time)

The main skill of the Time Affinity, this skill give the user powers over time. Included in this, users can rewind time, stop time, slow time, accelerate time, and split moments into several timelines.

Water Breathing
(Water)

The main skill of the Water Affinity, users with this skill are able to breathe water just as well as they would air. This skill has no limit and can be used even at high pressures.

Wild Shape
(Form, Nature)

Gaining an ability to transform into other living entities of similar size or smaller to them, users with this skill are given the stats of whatever entity they choose. One this entity's form is destroyed, the user will turn back into their original form, only sustaining any damage leftover from the final strike.

Bartering
(Merchant)

The main skill of the Merchant role, Bartering gives the user a slight advantage when it comes to trading goods with other players. This can include buying, selling, or trading items. With this misc. skill, whenever you barter, you will get additional experience.

Beast Taming
(Summoner)

Similar to Animal Handling, the user gains the ability to pacify predatory creatures. This skill works better on larger, more wild creatures. With this skill, any time you gain Beast Taming experience, you gain an additional bonus.

Brewing
(Apothecary)

The main skill of the Apothecary, Brewing is the skill used to craft potions of all types. With this misc. skill, whenever you brew potions, you will gain additional experience.

Cooking
(Cook)

The main skill of the Cook role, Cooking, as it sounds is the skill one uses to prepare foods. With this misc. skill, any time you cook, you will gain additional experience.

Culinary Master
(Cook)

Similar to the Cooking skill, Culinary Master is used for the same thing, but at higher levels.

Dark Vision
(Assassin, Hunter)

The main skill of the Darkness Affinity and users of the Assassin and Hunter Roles, any users with this skill are able to see in pitch black circumstances.

Enhanced Hearing
(Musician, Scout)

Gaining a boost to this sense, users can hear and discern things from much further away, and with much greater detail.

Enhanced Reflexes
(Assassin, Scout, Trickster)

Gaining a boost to this sense, users become temporarily more agile and dexterous when about to be attacked.

Enhanced Smell
(Cook, Hunter, Scout)

Gaining a boost to this sense, users achieve an ability to smell objects, players, enemies, and more. Users can tell a rough estimate of location and direction of objects located.

Enhanced Vision
(Scout)

Gaining a boost to this sense, users can see smaller details at much further distances. In addition, user with this skill have an almost lens-like feature with their eyes to where they are able to zoom in a certain magnitude at will.

Fire Resistance
(Blacksmith, Tinkerer)

The main skill of the Fire Affinity and Blacksmith Role, Fire Resistance gives any user with said affinity a total reduction of all fire damage, unless said fire is at extreme temperatures.

Fishing
(Fisher)

The main skill of the Fisher role. With this misc. skill, whenever you gain Fishing experience, you will gain an additional bonus.

Green Thumb
(Botanist)

With Green Thumb, the user is able to grow or heal all flora within reason.

Healing
(Healer)

The main skill of the Healer role, Healing refers to any method of giving any player, entity, or life form health by any means necessary.

Knockback Resistance
(Tank)

The main skill of the Earth Affinity and Tank Role, Knockback Resistance grants the user the ability to hold their ground when being hit.

Lurk
(Assassin, Hunter, Scout)

The main skill of the Smoke Affinity as well as Assassin, Hunter, and Scout Roles, the misc. skill of Lurk turns the user's avatar temporarily into an incorporeal figure. This figure can barely be noticed by sight. Using this skill also allows the user to pass through objects at will, so long as it is not an attack. If the user is in the smoke state, attacks will dissipate the effects of this skill.

Magic
(Mage)

The main skill of the Mage Role, this skill will boost the combat experience gain for all magical skills used.

Mana Boost
(Mage)

The main skill of the Arcana Affinity and Mage Role, Mana Boost will enhance the amount of Stamina (Mana) a user has and give a +1 modifier to it.

Mapping
(Mapper)

The main skill of the Mapper Role, mapping gives the user recognition and memorization of dungeons and floor maps to draw out on blueprints.

Mimicry
(Trickster)

The main skill of the Illusion Affinity as well as the Trickster Role, Mimicry allows the user to copy other users' skills, at a lesser power, no matter what affinity.

Music
(Musician)

The main skill of the Musician Role, this skill gives users a better grasp on all instruments they find in game, and their ability to play them.

Poison Resistance
(Apothecary)

The main skill of the Poison Affinity, this skill grants high resilience to poisons, acids, toxins, and radioactive substances. Users with this skill are also immune to being poisoned.

Shock Resistance
(Tinkerer)

The main skill of the Lightning Affinity, Shock Resistance will drastically lower all effects from lightning and electric damage. Users with this skill are also immune to being paralyzed and stunned.

Smithing
(Blacksmith)

The main skill of the Blacksmith Role, whenever one gains Blacksmithing experience, additional experience points will be given. Users with this skill will also become more adept at this task.

Speed Boost
(Assassin, Scout)

The main skill of the Speed Affinity, this ability grants the user to become insanely fast for a small period of time. This skill will also boost Speed modifier by a +1 permanently.

Summoning
(Summoner)

The main skill of the Summoner Role, the misc. skill of Summoning allows a user to conjure an entity of their affinity type(s) of equal or smaller size of an elephant.

Telepathy
(Clan Leader)

Creating a link with other entity's minds, The user can communicate one way with a player or creature, so long as each have a common language.

Treasure Finding
(Forager)

The main skill of the Forager Role, Treasure Finding grants users the awareness of nearby objects of importance or high value.

Acrobatics
With this skill, the user becomes more quick and agile. The user is capable of doing flips, tricks, and more to become more evasive. With this misc. skill, whenever you gain Acrobatics experience, you will gain an additional bonus.

Charisma
Gaining an ability to influence others, the Charisma skill mainly works on other players and NPC's. With this misc. skill, any time you gain Charisma experience, you gain an additional bonus to that.

Constitution
The Constitution refers to how hardy a player is. This includes their health, resistance to effects, sickness, and in general how tough they are. With this misc. skill, whenever you gain Constitution experience, you will gain an additional bonus.

Critical Chance
As it sounds, the Critical Chance skill gives players a boost in the percentage that they would deal a critical strike.

Deception
When gaining the Deception skill, players can lie with ease. This can be counteracted by players with Insight skill. With this misc. skill, whenever you gain Deception experience, you will gain an additional bonus.

Dexterity
With Dexterity, players become more quick, agile, and sneaky. Dexterity is also used to boost reaction speed. With this misc. skill, whenever you gain Dexterity experience, you will gain an additional bonus.

Insight
With Insight, players have a greater ability to sense someone's true intentions. If the person is being truthful, deceitful, etc.

Item Resistance
Building a resistance to all item types, over time when being effected or damaged by something, said effect or damage will be weakened. This rule goes for all weapon types, magical skills, potions, arrows, crystals and more. Over time, the resistance will fade for items and must be kept up in order to lessen effects. Damage and effects may only be resisted to a certain amount.

Perception
With an additional bonus to Perception experience, users with this skill also gain a higher base perception.

Persuasion
With a boost to Charisma, Persuasion is used to win over and influence other users or NPC's.

Pyrotechnics
Gaining an additional boost to experience gain, Users will level up Pyrotechnics more quickly.

Thieving
Gaining an art of slight of hand, users with this skill have a greatly easier time when stealing items.

Traps
With this skill, users are able to create and better understand how to use and make traps.

Trap Sensing
Similar to the Traps skill, Trap Sensing refers to the recognition and awareness of traps in the nearby vicinity.

Charisma Squat (Jaylan)
A player-specific skill, Charisma Squat is said to, whenever a player has a high enough Charisma level, they are able to influence an amount of players, NPC's, or creatures around them to mimic a movement the user makes. In this skill, owned by Jaylan, whenever he sits in a low squat position, others around him that he targets will mimic the squat against their will.