Collin

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Description
Collin is one of many Player Characters shown throughout most of the story.

Traits: Sarcastic, Stoic, Witty, Smart, Caring, Protective, Loyal, Serious, Playful, & Loving

Alignment: Chaotic Good

Personality Type: INTP (Logician)

Eyes: Blue/Gray

Hair: Dark Brown/Black. Long and shaggy in the front.

Clothing: Long and black tattered cloak, leather tunic, charcoal pants, and dark shoes.

Stereotype: "Overpowered Protagonist"

Weapons
Anaklusmos "Riptide" (1 handed longsword) [Legendary Weapon] +0

Stygian Iron Tempest Blade (1 handed longsword) [Legendary Weapon] +0

Throwing Knives (Throwing Knives) [Rare Weapon] +0

Explosives, Gasses, & Poisons (Throwables) [Rare Weapon] +0

Armors
Cloak of Raging Tides (Cloak) [Epic Armor] +0

Light metal plating under cloak and tunic (Chestplate) [Rare Armor] +0

Tools
Compass

Map Set

Reforged Items
Anasklusmos, "Riptide" [T] [Rare] [2/1] - (Power, Mending), (Perception)

Stygian Iron Tempest Blade [T] [Rare] [2/1] - (Damage, Critical Damage), (Cooking)

Cloak of Raging Tides [T] [Uncommon] [2/1] - (Defense, Affinity Grounding), (Fishing)

Boots of Crashing Wake [T] [Uncommon] [2/1] - (Hp, Durability), (Constitution)

Chestplate [T] [Uncommon] [2/1] - (Strength, Durability), (Thieving)

Pendant of Sirens Tears [T] [Uncommon] [2/1] - (Wizardry, Critical %), (Fishing)

Artifact 1 [T] [Uncommon] [2/1] - (Regeneration, Affinity Attunement), (Summoning)

Artifact 2 [T] [Uncommon] [2/1] - (Damage, Affinity Attunement), (Thieving)

Roles
Fighting Style: Swordsman

Occupation(s): Clan Leader, Weapons Expert

Misc. Role(s): Cook, Healer

Connections:
Friends: Robbie, Hailey, Josh [Former], Jaylan, Tyler, Charles, Austin, Damon, Alvin, Michael, Gray, Josh (Karpus), Elizabeth, Zach, Lethyl, Carson, Jaden, David, Cat, Janay, Trisha, Huckles, Tyo, Cam, Tony, Riley, Spencer, Johnny, Kelsey, Brandon

Party: The Shadow Knights

Guild: The Shadow Knights

Marriage: N/A

Miscellaneous Skills
Charisma (Misc.)

Culinary Master (Role - Cook)

Healing (Role - Healer )

Mind Reading (Affinity - Mind) {Exception - Character gained skill from "Clan Leader" Role}

Shadow Kings (Character Specific)

Telepathy (Affinity - Mind) {Exception - Character gained skill from "Clan Leader" Role}

Trap Sensing (Misc.)

Skill Grid
Affinities: Water/Water ( + Power, Hp, Speed, Stamina) x2, ( - Strength) x2

Main Stats: Power & Speed

Special Items: N/A

User Attacks Others
Affinity 1 Effective Against: (Earth, Fire, Metal, Poison, Shadow, Smoke)

Affinity 1 Ineffective Against: (Destruction, Gravity, Ice, Lightning, Nature)

Affinity 1 Neutral To: (Arcana, Creation, Darkness, Energy, Form, Illusion, Light, Mind, Sound, Speed, Time, Water, Wind)

Others Attack User
Effective Against Affinity 1: (Destruction, Energy, Gravity, Ice, Lightning, Nature)

Ineffective Against Affinity 1: (Earth, Form, Metal, Poison)

Neutral To Affinity 1: (Arcana, Creation, Darkness, Form, Illusion, Light, Mind, Shadow, Smoke, Sound, Speed, Time, Water, Wind)

Skills
The Eclipse: A 27-hit-combo using dual blades.

Malstrom - The user commands a large quantity of water to collapse around, churn, and drown a target.

Trident of the Tides - The user summons a giant trident from a water source to make an attack with great power. Can only be blocked by a reinforced shield.

Hydrokinesis - With the control over water, the user can make weapons, restrain something, heal themselves, control the tides, and even breath underwater. Can be used on allies.

Water Generation - Using Riptide, the user can generate water from the blade and use said water for further attacks or skills.

Matter State Manipulation - Controlling the state of matter, the user can change all water-based objects to ice or steam, and vice versa.

Hydromimicry - Controlling water around them, the user can create clones made of water of themselves that they can then command. These clones may also regenerate themselves.

Water-Walking - Using Hydrokinesis, the user can walk, run, and sit on water as if it were solid. Can allow others to do the same.

Water Wings - Summoning water from Riptide or controlling it from somewhere else, the user can conjure and control wings made of water to propel themselves at high velocities.

Ultimate
Whirlwind Vortex: A summon-type skill where the user plants their sword into the ground and recites an ancient chant to summon a ring of geysers. These shoot up boiling water into the sky to form a giant, floating ring of water. The user then spins the ring in the sky. (This skill has 6 variants.)

1. Vortex Tornado - Normal summon time, normal energy use. The ring forms into a tornado shape around a target. this tornado encloses around the target to kill them.

2. Vortex Shield - Like #1, but the ring is formed around the user and their allies. The tornado forms around them, but expands instead of shrinking to keep things out.

3. Whirlwind Shroud - Shorter summon time, lower energy use. the ring rotates extremely fast while boiling to create a large shroud of mist on the battlefield.

4. Whirlwind Waterwheel - Normal summon time, lower energy use. Spinning extremely fast, the ring of water releases in one circular attack, dealing massive damage to whatever it hits.

5. Hydro Spear - Longer summon time, heavy energy use. Once the ring rotates fast enough, one end brakes off and flies at the target. the end of the ring will continue to circle until it reaches the point where the front broke off and will follow it, making one giant, cylinder of water that can break through almost anything.

6. Rain Fire - Like #4, but instead of one disperse-type attack, the ring releases hundreds of solid, flaming water spears until there is nothing left to be shot. (The more water summoned, the more projectiles thrown.) Can hit allies if in the hit area.