Huckles

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Description
Traits: Stubborn, Prideful, Confident, Free, Protective, Deceptive

Alignment: Chaotic Neutral

Personality Type: INFP (Mediator)

Eyes: Hazel

Hair: White in a medium ponytail

Clothing: (Casual) Dark, Earthy Tones; cloth tunic, black pants, & Earthy cloak.

Clothing: (Armored) Same as Casual + Light leather armor

Stereotype: "The Kind-Hearted Druid"

Weapons
Magic Staff (Magical Staff) [Legendary Weapon] +0

Magical Book (Magic Focus) [Epic Support Item] +0

Dagger (Dagger) [Rare Weapon] +0

Throwing Knives (Throwing Knives) [Rare Weapon] +0

Armors
Earthen Cloak of Terrafirma (Cloak) [Legendary Armor] +0

Boots of Floral Lift (Boots) [Epic Armor] +0

Gloves of Nature's Wish (Gloves) [Epic Armor] +0

Reforged Items
Magic Staff [T] [Rare] [2/1] - ,

Magic Book [T] [Rare] [2/1] - ,

Dagger [T] [Rare] [2/1] - ,

Throwing Knives [T] [Rare] [2/1] - ,

Earthen Cloak of Terrafirma [T] [Rare] [2/1] - ,

Boots of Floral Lift [T] [Rare] [2/1] - ,

Gloves of Nature's Wish [T] [Rare] [2/1] - ,

Artifact 1 [T] [Rare] [2/1] - ,

Roles
Fighting Style: Mage

Occupation(s): Fisher

Misc. Role(s): Forager, Freelancer, Trickster

Connections:
Friends: Collin, Robbie, Hailey, Jaylan, Tyler, Charles, Austin, Damon, Alvin, Michael, Gray, Josh (Karpus), Elizabeth, Zach, Lethyl, Carson, Jaden, David, Cat, Janay, Trisha, Tyo, Cam, Tony, Riley, Spencer, Johnny, Kelsey, Brandon

Party: The Immortal Objects

Guild: The Immortal Objects

Marriage: N/A

Miscellaneous Skills
Beast Taming (Affinity - Nature ) (Role - Summoner)

Deception (Any)

Flying (Affinity - Gravity, Wind)

Green Thumb (Affinity - Nature ) (Role - Botanist)

Magic (Role - Mage )

Wild Shape (Affinity - Form, Nature )

Stat Grid
Affinities: Gravity/Nature ( + ) ( - ), ( + ) ( - )

Main Stats: Stamina & Wizardry

Special Items: N/A

User Attacks Others
Affinity 1 Effective Against: (Creation, Earth, Ice, Metal, Speed, Water, Wind)

Affinity 1 Ineffective Against: (Arcana, Lightning)

Affinity 1 Neutral To: (Darkness, Destruction, Energy, Fire, Form, Gravity, Illusion, Light, Mind, Nature, Poison, Shadow, Smoke, Sound, Time)

Affinity 2 Effective Against: (Earth, Light, Time, Water)

Affinity 2 Ineffective Against: (Destruction, Energy, Fire, Gravity, Lightning, Metal, Poison, Smoke, Wind)

Affinity 2 Neutral to: (Arcana, Creation, Darkness, Form, Ice, Illusion, Mind, Nature, Shadow, Sound, Speed)

Others Attack User
Effective Against Affinity 1: (Arcana)

Ineffective Against Affinity 1: (Creation, Earth, Energy, Ice, Metal, Nature, Speed, Water, Wind)

Neutral To Affinity 1: (Darkness, Destruction, Fire, Form, Gravity, Illusion, Light, Lightning, Mind, Poison, Shadow, Smoke, Sound, Time)

Effective Against Affinity 2: (Destruction, Energy, Fire, Form, Ice, Lightning, Metal, Poison, Shadow, Smoke, Wind)

Ineffective Against Affinity 2: (Earth, Light, Time, Water)

Neutral To Affinity 2: (Arcana, Creation, Darkness, Destruction, Gravity, Illusion, Mind, Nature, Sound, Speed)

Skills
Gravity Shift - controlling the flow of gravity, the user can bend how an object(s) falls in 6 dimensions, as well as being able to rotate things in the air. The user can control the speed and magnitude of the field.

Plant Weaponry - Terraforming pieces of trees, bushes, and other plantlife, the user can effectively create swords, shields, and other weaponry.

Cure Wounds - With the control over the life of nature, the user can take life from some plantlife to transfer it to himself or his allies.

Spike Growth- With the power to summon nature, the user calls branches, spikes, and vines from the earth. With control over them, the user can use them to attack enemies, bind a target(s), or protect himself or his allies.

Wrath of Nature - Taking control of all flora in the surrounding area, the user can attack enemies, bind enemies, create obstacles, or protect himself or his allies.

Commune With Nature - On use, the user briefly becomes one with nature and gains knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in dungeons and towns. The user will be able to gain knowledge of up to three facts of their choice about any of the following subjects as they relate to the area.

Ultimate
Sunburst - during the day, the user can raise their staff to the sun and gather concentrated light into their magical weapon and/or focus. Once enough light has been captured, the user can release it all in one extremely focused burst at a target.

Moonbeam - During the night, the user can raise their staff to the moon and gather concentrated light into their magical weapon and/or focus. Once enough light has been captured, the user can release it all in one extremely focused burst at a target.